I don't think it will come into play that often and it will be really campaign dependent. I suppose it may just be a prejudice from my only ever playing average-looking to hideous characters.That said, my understanding of the Nosferatu bane was a little different.Namely, that it impacts Nosferatu attempting to pass as human. Thank you.My first impression was more severe than even the OP I think. That's fine. Lets check social rolls and see when exactly appearance May matter.Animal Ken: myeah animals are not as jugemental as humans, Im pretty sure they dont give a shit if you're repulsive or not.Etiquette: is being pretty relevant in knowing good manners, knowing what is expected of you? It's still there in merit form, but I don't mind that so much for whatever reason. Also how do Malkavians choose who to embrace?At least per v5, the clan curse can augment pre-existing illness, or create it in one who wasn't mentally ill. As to some of what can go into the selection process (generalized as Second Sight, Insight, and the Broken):If a person interprets dreams, can perceive spirits, or unerringly predict future events, the Malkavians take notice.A high level of empathy, finely-tuned knowledge of complex subject matter, or just as obsessive drive to pursue the answers to philosophical questions each appeal to the clan.Individuals who have been changed by traumatic experiences or who were simply born slightly detached from themselves and the rest of society.One thing that is often ignored about Malks, is very often the voices they hear have nothing to do with their bane. "Pick a disfigurement that is weird and invokes uncanny valley if a human or kindred were to come across it. Bad players tended to play the dementia malks and they became mainstream, but the dominate malks were never seen as mad. For as much as he claimed in his recordings to be able to control the voices, he was likely even more afflicted by them than Jeanette.Neither of these are accurate depictions of a mentally ill person, they are fantastical representations of a person dealing with an extraordinarily difficult supernatural state of being... And are nothing at all like real life. What to keep and what to leave — what won’t drive me into the trap of “normal people scare me” vs not-odd-enough.I think we can understand why people interpret it as a representation of mental illness, in some form, since media doesn't exist in a vacuum and death of author and all that. Acknowledging that the vast majority of mentally ill people (including myself) are nothing like Malkavians =/= they aren't mentally ill at all. But if you're trying to intimidate them or browbeat them - in short, convince them you're a bad monster who will eat them - then I don't think either the bane nor the flaw should negatively impact that roll.Again, that's just my interpretation.
Coterie/Relationship Map Da Vinci had nothing to do with it, and its existence doesn't hurt him or his artworks in any way.I think malkavians are cool. To my knowledge there’s at least 8 different versions categorized for MDD (depression).BUT even so, many also have a category called ‘unspecified’. The rule book describes them of having one or multiple mental illnesses.While its supernatural in nature, they are still "nuts".New comments cannot be posted and votes cannot be castVampire: The Masquerade Bloodlines 2, Bloodlines, Redemption, and other related curios from the World of Darkness.Press J to jump to the feed. what would you change? I made my own painting which should be judged on its own merits, not by whether or not it represents Da Vinci in a way that the Da Vinci's of the world are happy with. But something that must be understood is that Malkavians When the World of Darkness materials were being written the creators purposefully chose the term deranged as a descriptor of the madness that the Malkavian clan exhibited. Trying to convince that junkie to ditch his drugdealer and buy yours from now on? It removes 2 dices to any REVELANT social rolls. And that is a more accurate description of the madness that comes with the Malkavian curse.But, Malkavian derangement was never meant as a depiction of mental illness. We are going to play with a Nosferatu as is and see how it goes and make adjustments if we feel the need for it. They had dissociative identity disorder (also called multiple personality disorder) even when alive. And that is a more accurate description of the madness that comes with the Malkavian curse. The way I read it, it's:Repulsive: -2 dice on social interactions (presumably while you can be seen, so not online, on the phone or using Obfuscate)There's one other thing to keep in mind: Bane Severity rises with Blood Potency and Blood Potency I can see where you're going and that makes perfect sense to me and will be probably the way I'll play it. Their sire also has dissociative identity disorder, believing himself to be both Jacob and Esau. And this is a game about fantasy creatures dealing with fantasy situations.I mean Malkavians are insane, quotes from v20 rulebook:Upon the Embrace, every Malkavian is afflicted with an insurmountable insanity that fractures her outlook for every night thereafter, making her unlife one of madness.Make no mistake: Malkavian insanity is a painful, alienating phenomenon, but it occasionally provides the Lunatics with bursts of insight or heretofore unknown perspective. Yeah forget about it. Without a doubt, the biggest roleplaying game (re)launch of 2018 is the fifth edition of Vampire: the Masquerade, the flagship game of the World of Darkness from White Wolf Entertainment.The core book first appeared at Gen Con 2018, and the first two supplements – Camarilla and Anarch – released in PDF format a few days ago.As you can tell from the title, this article is about … Nobody else gets to ignore their clan curse by using a common discipline power. Ventrue is the same but allows for a meaningful choice, which is good. :) I was thinking maybe somehow defying your curse took away some of your concentration, which would affect everything.I would have ended up just home brewing something around it, but now I like it as is.This might come to a shock for some players and ST, and maybe some just don't want to understand it, but That's all nice and dandy but this a co-op role playing game where people sit around the table and play together.