And that’s fair IMO, but only as long as they keep bonuses relatively small and when they have no impact on gameplay. Edwin’s Hero Power is a targeted ability, and that makes it especially useful because you can buff any minions, including ones that are usually difficult to improve.
Keep one slot on your board open for your buff minion. Even so, the Deathwing player will always build an army that takes advantage of the Hero Power, whereas the opponents cannot always afford to do the same.Edwin VanCleef provides you with a powerful and cheap buff. Curator’s amalgym can absorb every buff you come across and will synergize with any board. Eleven of the 18 new units are either Dragons or … But he was certainly not "more cancerous than Tirion".To be sure, not worse than Tirion. Hero is not everything. Early tempo and snowballing to victory has proven to be extremely important in Battlegrounds, and these Heroes sometimes lack the means to make the most out of those opportunities. Try to position him to where he will die early in the match. Zoobot is okay too.Triples of your key minions are important since you don’t want to sell a minion with all those buffs. I agree with you that she should be Tier 3 for power, but frankly she is not very fun to play.
Now, in terms of consistency, i’d say that the most consistent hero in the game is Deryl. You can use token generators such as Alleycat and Murloc Tidehunter to give you more minions to sell (yes, the tokens count as full minions too) and you can buy minions from the Tavern just to resell them back so that there are fewer options left to help you land the buffs on just the right minion.Despite the wording on the Hero Power, both +1/+1 buffs can land on the same minion, so your goal is to leave only one minion in the Tavern, and buff it up a lot in a single turn. Generally a top-4 finish but never #1.Deathwing, on the other hand, is ridiculous (though maybe less consisitent than Tirion). His Hero Power has been buffed multiple times, and now at one mana, it is finally strong enough to make Jaraxxus truly competitive. The more expensive refreshes make it harder for Millhouse to find missing key pieces, so your discoveries from triples are crucial to building a strong army composition.Skycap’n Kragg’s Hero Power can be used only once per game, and the longer you wait, the bigger swing you can get from it. Coldlight Seer is a key buff, but Menagerie Magician and Zoobot help. We'll see how he does with only +2 Attack bonus.However, I think it actually is problematic that every lobby with a Deathwing player feels like there's an elephant in the room. For example i think Edwin is better due to being more consistent.The thing with Rafaam is that his hero power is always (at the very least) free, since you can always sell any garbage minion you get. Sylvanas’s Hero Power hence gives you 1 more gold the first time you sell a minion each turn. After my results I can sign the ranking 1 to 1. In that case, any Divine Shield minions or Deathrattle minions that summon tokens will do, just make sure to get a bunch of bodies on the board. Conversely, if your opponent uses a Rat Pack against you when you are Deathwing, you will have a hard time.Of course, you cannot always find a Rat Pack. Robert is currently playing Animal Crossing, Teamfight Tactics, World of Warcraft, Satisfactory, MTG: Arena, and Hearthstone. These powerful turns often secure an extremely strong early game for Yogg-Saron.Maiev can buy minions for just one gold and with a +1/+1 buff to boot! Or i have to wait the full minute each time for the phase change?I’m afraid that you have to wait. As you move into the Tier 5 and 6 minions, you’ll want to add Goldrinn the Great Wolf, Baron Rivendare, Maexxna, Ghastcoiler, and Mama Bear.