We’d like to see right through his walls, and add a bit of atmosphere to the scene, like a hint of fog. The easiest way to make them appear is to crank up that emission channel on their material. You can see an example of the effect in action on myI’ll begin with a brand new default Blender scene, leaving the light and Default Cube intact. I do that by setting the This will result it a clump of particles falling down. Here’s what’s coming up:For this whole project I’ve used Blender 2.83.1. He’ll be the star of the show. I tried that option out a couple of times but I always had or too big particles around or too clearly visible hexagonal spheres. All I’ll do is scale him a bit wider so that I can look directly at his front face as shown in the video. Any concrete set of particles can therefore only be a snapshot for a particular frame. Then why not trying to use particles floating around like Dust. When you are creating old abandoned interiors, dust in the air is a key to believable image. It seems a little counter-intuitive to do this, but it leads to the desired effect. Once created, select it in the camera settings as your “Focus on Object”. Select it, then navigate to the little “flux capacitor” icon and click the plus icon at the top right. If you want to add more than one object, put everything you’d like to reproduce into a collection, then select it in the Render As and Instance Object options respectively. ... You can weight paint the bottom part that you want the particles to come from. Everything looks like space debris. The default samples for the final render is set to 64, and that’s overkill for our project. This is happening because many of my particles are hidden in the dark volumetric parts of my cube. This is called a particle “state”. If you’ve been following along and get a similar result, CONGRATS! Flick though different numbers and see what happens.It’s time to make some final adjustments to our animation. Those particles not only look cool but also add a bit of magic short of feel to a scene. Add a colour tint of you feel like it, perhaps a tinge of orange-yellow.To add that extra bit of softness to our particles, a shallow depth of field effect can really make our project shine. Particles are lots of items emitted from mesh objects, typically in the thousands. It’s not exactly a real-life scenario, but it’ll give us what we need in Blender (if you ever do come across a lens with an f-stop of 0.5, please sent me a picture). You’ll notice that perhaps the whole scene is now out of focus, and we need a way to adjust the focus, much like we do with a real-life DSLR. They look the way they look because a random number generator has been used behind the scenes to put them where we see them. I’ve renamed mine Focus Helper so that I remember what’s what in my scene.Things might look even more out of focus than before, and that’s because of the way our cube emits particles. I didn’t even know this was possible!With the cube selected, head over to the Materials Tab. Finally I hope that you all enjoyed my tutorial on How to make Dust Particles in Blender Cycles 2.74.Why elaborate on creating dust particlles, when we have beautiful cycles fireflies for free :) :) :)Ahahahahaha. Blender.Today Community-driven Blender news, chat, and live streams! Some parameters adjust without this trick, others need Blender to do some calculations. We’ve come a long way and done a lot together here. We don’t want that, so let’s head over to the Field Weights section and set the gravity to zero. ... this affects how fast the particles emit from the mesh 2: Turn up the dampening (damp) under physics > Newtonian - this seems to effect particles like gravity. July 19, 2020 3D Blender Jay Versluis. To alleviate this, move the Focus Helper slightly further forward, as I’ve shown in this next screenshot. Now honestly feel free to try your own way but I think that was is quite efficient as it is kind of how Reynante Martinez does it.
To do that, select your emitter cube and head to the particle settings once again. If not, hey I hear you – it’s easy to forget a step.Or I may have forgotten to mention something obvious. Have you ever been in a point where your artwork looks good but there is something missing that adds magic to it? Note that the particles aren’t showing up that prominently, especially if I disable my overlays as I have done in this screenshot (this is the rendered viewport). If anything is unclear, leave a comment below or on the video.If you’d like to take a look at the scene file I’ve been creating here (which differs slightly from the one for the video), you can access both of them This is super important to remember if you re-create this whole setup at a different scale so it fist together with your project.